{"id":7438,"date":"2026-04-29T08:21:00","date_gmt":"2026-04-29T06:21:00","guid":{"rendered":"https:\/\/rtds.jamu.cz\/?p=7438"},"modified":"2026-05-02T03:53:18","modified_gmt":"2026-05-02T01:53:18","slug":"mam-zkratka-radost-kdyz-se-hraci-muzou-smat-rozhovor-s-vladimirem-mareckem-o-narativnim-designu-kingdom-come-deliverance-ii","status":"publish","type":"post","link":"https:\/\/rtds.jamu.cz\/?p=7438","title":{"rendered":"M\u00e1m zkr\u00e1tka radost, kdy\u017e se hr\u00e1\u010di m\u016f\u017eou sm\u00e1t \/ Rozhovor s Vladim\u00edrem Mare\u010dkem o narativn\u00edm designu Kingdom Come: Deliverance II"},"content":{"rendered":"\n<p>Pro\u010d m\u00e1 smysl se zaposlouchat do k\u00e1z\u00e1n\u00ed potuln\u00e9ho mnicha ve videoh\u0159e? Jak pracuje narativn\u00ed design\u00e9r? A v \u010dem mu m\u016f\u017ee b\u00fdt u\u017eite\u010dn\u00e1 zku\u0161enost s dramaturgick\u00fdmi pl\u00e1ny ve\u0159ejnopr\u00e1vn\u00edch m\u00e9di\u00ed? S absolventem ateli\u00e9ru RTDS Vladim\u00edrem Mare\u010dkem, kter\u00fd se pod\u00edlel na Kingdom Come: Deliverance II ocen\u011bn\u00e9 BAFTA za nejlep\u0161\u00ed p\u0159\u00edb\u011bh, po\u0159\u00eddil rozhovor Vojt\u011bch Rikan.<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><strong>Za\u010dnu lehce oblig\u00e1tn\u011b \u2013 \u010desk\u00e9 RPG Kingdom Come: Deliverance II z\u00edskalo minul\u00fd t\u00fdden presti\u017en\u00ed ocen\u011bn\u00ed BAFTA za nejlep\u0161\u00ed p\u0159\u00edb\u011bh. Za kter\u00e9 moc gratuluji! Ty jsi sou\u010d\u00e1st\u00ed \u010dty\u0159\u010dlenn\u00e9ho t\u00fdmu, kter\u00fd je podeps\u00e1n pod narativn\u00edm designem hry. Jak tohle ocen\u011bn\u00ed osobn\u011b vn\u00edm\u00e1\u0161?<\/strong>&nbsp;<\/p>\n\n\n\n<p>Ne\u017e odpov\u00edm, mus\u00edm jednu v\u011bc uv\u00e9st na pravou m\u00edru. Ano, \u010dist\u011b technicky vzato je na konci hry titulek \u201enarativn\u00ed design\u201c a pod n\u00edm \u010dty\u0159i jm\u00e9na, z\u202fnich\u017e jedno je moje. ALE d\u00e1le je tam i polo\u017eka \u201enarativn\u00ed a hern\u00ed design\u201c kde je 8 dal\u0161\u00edch m\u00fdch koleg\u016f. Ti hru tak\u00e9 psali, jen krom\u011b toho je\u0161t\u011b nav\u00edc pracovali na nejr\u016fzn\u011bj\u0161\u00edch hern\u00edch mechanik\u00e1ch. &nbsp;<\/p>\n\n\n\n<p>Pak tak\u00e9 nem\u016f\u017eu zapomenout na \u201edodate\u010dn\u00fd narativn\u00ed design\u201c, nebo na\u0161eho lead design\u00e9ra Prokopa Jirsu, kter\u00fd n\u00e1s v\u0161echny \u0159\u00eddil, radil n\u00e1m a inspiroval. A v\u202fneposledn\u00ed \u0159ad\u011b nezapom\u00ednejme ani na Dana V\u00e1vru, kter\u00fd je otcem cel\u00e9 KCD s\u00e9rie, a z\u202fjeho\u017e hlavy poch\u00e1z\u00ed n\u00e1m\u011bt cel\u00e9ho hlavn\u00edho p\u0159\u00edb\u011bhu. &nbsp;<\/p>\n\n\n\n<p>A ani tenhle v\u00fd\u010det rozhodn\u011b nen\u00ed \u00fapln\u00fd, co t\u0159eba v\u0161ichni ti talentovan\u00ed filma\u0159i, kte\u0159\u00ed dle na\u0161ich sc\u00e9n\u00e1\u0159\u016f vytv\u00e1\u0159eli cutsc\u00e9ny? Koncept\u00e1\u0159i, 3D a Enviro artisti, jejich\u017e vize postav a prost\u0159ed\u00ed tak\u00e9 vypr\u00e1v\u00ed p\u0159\u00edb\u011bh? Skript\u00e9\u0159i, kte\u0159\u00ed na\u0161e n\u00e1pady nakonec skute\u010dn\u011b realizuj\u00ed?&nbsp;<\/p>\n\n\n\n<p>Jednou z \u00fa\u017easn\u00fdch v\u011bc\u00ed na Warhorse Studios je to, \u017ee ka\u017ed\u00fd m\u016f\u017ee p\u0159ij\u00edt a \u0159\u00edct \u201eM\u00e1m n\u00e1pad\u201c. Proto je opravdu na m\u00edst\u011b to kli\u0161oidn\u00ed \u201ena p\u0159\u00edb\u011bhu, a tedy i na tomto ocen\u011bn\u00ed se pod\u00edlel ka\u017ed\u00fd jeden \u010dlov\u011bk v\u202ft\u00fdmu\u201d. A to vlastn\u011b hrozn\u011b moc ovliv\u0148uje, jak tohle ocen\u011bn\u00ed vn\u00edm\u00e1m j\u00e1 osobn\u011b. Je to \u00fa\u017easn\u00fd pocit, ale ne proto, \u017ee by mi volal pan prezident, p\u0159ijela pro m\u011b limuz\u00edna, nebo d\u00edky tomu byl nap\u0159esrok oves o kus del\u0161\u00ed. To nejlep\u0161\u00ed na tom je sledovat cel\u00fd t\u00fdm, jak o tom mluv\u00edme, fot\u00edme se \u201ena\u0161\u00ed so\u0161kou\u201c, \u017eertujeme, \u017ee \u201efi na ob\u011bd d\u00e1me pof\u00e1dnou baftu\u201c a tak d\u00e1le.&nbsp;<\/p>\n\n\n\n<p><strong>Co vlastn\u011b obn\u00e1\u0161\u00ed tvorba narativn\u00edho designu? A jak\u00e1 to je pr\u00e1ce v kontextu tak masivn\u00ed hry jako je Kingdom Come: Deliverance II?\u202f<\/strong>&nbsp;<\/p>\n\n\n\n<p>Odpov\u011b\u010f na tuhle ot\u00e1zku je vlastn\u011b v\u202fka\u017ed\u00e9m hern\u00edm studiu trochu jin\u00e1, proto m\u016f\u017eu mluvit jen za to, jak to chod\u00ed u n\u00e1s. Narativn\u00ed design\u00e9\u0159i ve Warhorse Studios pracuj\u00ed vlastn\u011b na t\u0159ech v\u011bcech: openworldu, questech a mimohern\u00edch textech. To posledn\u00ed obn\u00e1\u0161\u00ed t\u0159eba \u00fakol vymyslet jm\u00e9no a napsat popisek pro ka\u017ed\u00fd p\u0159edm\u011bt ve h\u0159e, nebo r\u016fzn\u00e9 texty pro obrazovku \u201ekonec hry\u201c. Pro openworld spole\u010dn\u011b s\u202fdal\u0161\u00edmi t\u00fdmy vym\u00fd\u0161l\u00edme nejr\u016fzn\u011bj\u0161\u00ed \u010dinnosti a situace, kter\u00e9 m\u016f\u017ee hr\u00e1\u010d ve sv\u011bt\u011b potkat nebo za\u017e\u00edt, a p\u00ed\u0161eme k\u202fnim r\u016fzn\u00e9 rozhovory dvou dam na ulici, n\u00e1\u0159ek d\u011bve\u010dky nad t\u011b\u017ekou prac\u00ed, historky dvou opilc\u016f v\u202fhospod\u011b, nebo t\u0159eba povel \u201eP\u0159ipravit, na zna\u010dky!\u201c, kter\u00fd d\u00e1v\u00e1 hr\u00e1\u010di po\u0159adatel z\u00e1vod\u016f na koni.&nbsp;<\/p>\n\n\n\n<p>Tou asi nejviditeln\u011bj\u0161\u00ed \u010d\u00e1st\u00ed pr\u00e1ce je ale samoz\u0159ejm\u011b tvorba hern\u00edch quest\u016f, kdy p\u0159ijdete s\u202fn\u00e1padem, v\u202ft\u00fdmu ho spole\u010dn\u011b uprav\u00edte a co nejv\u00edce domysl\u00edte, a pak u\u017e si sednete ke kl\u00e1vesnici a p\u00ed\u0161ete.<\/p>\n\n\n\n<p>No a b\u011bhem cel\u00e9ho toho procesu neust\u00e1le komunikujete s dal\u0161\u00edmi lidmi, kte\u0159\u00ed va\u0161im postav\u00e1m d\u00e1vaj\u00ed tv\u00e1\u0159e a oble\u010den\u00ed, \u0159\u00edkaj\u00ed, kde budou sp\u00e1t, navrhnou a vytvo\u0159\u00ed cestu, kterou mus\u00edte j\u00edt, \u0159eknou band\u011b lapk\u016f, kde m\u00e1 na hr\u00e1\u010de za\u00fato\u010dit a tak d\u00e1le a tak d\u00e1le.<\/p>\n\n\n\n<p><strong>Jsi absolventem oboru Rozhlasov\u00e1 a televizn\u00ed dramaturgie a scen\u00e1ristika na JAMU, kter\u00fd se prim\u00e1rn\u011b zam\u011b\u0159uje na filmovou, televizn\u00ed nebo rozhlasovou scen\u00e1ristiku. Jak se zku\u0161enost\u00ed z t\u011bchto zam\u011b\u0159en\u00ed pak daj\u00ed vyu\u017e\u00edt ve videohern\u00ed scen\u00e1ristice? A napad\u00e1 t\u011b n\u011bco konkr\u00e9tn\u00edho, co sis ze \u0161koly odnesl a n\u00e1sledn\u011b to vyu\u017eil b\u011bhem sv\u00e9 pr\u00e1ce?<\/strong>&nbsp;<\/p>\n\n\n\n<p>Samoz\u0159ejm\u011b obrovsky z\u00e1le\u017e\u00ed na tom, jakou hru se chyst\u00e1te vytvo\u0159it. N\u011bkter\u00e9 \u017e\u00e1dn\u00fd sc\u00e9n\u00e1\u0159 nepot\u0159ebuj\u00ed. Ale pokud se u\u017e rozhodnete pracovat na n\u011b\u010dem \u201ep\u0159\u00edb\u011bhov\u00e9m\u201c, pak zkr\u00e1tka plat\u00ed, \u017ee sc\u00e9n\u00e1\u0159 je prost\u011b sc\u00e9n\u00e1\u0159. V\u017edy m\u00e1 postavy, d\u011bj, zvraty, konflikt, \u2026 Pokud um\u00edte napsat film nebo rozhlasovou hru, nem\u00e1te u\u017e TAK daleko k\u202fseri\u00e1lu, nebo t\u0159eba pr\u00e1v\u011b k\u202fvideoh\u0159e.&nbsp;<\/p>\n\n\n\n<p>Hlavn\u00ed rozd\u00edl je asi v\u202ftom, \u017ee nesed\u00edte nad pr\u00e1zdn\u00fdm pap\u00edrem a nep\u0159em\u00fd\u0161l\u00edte, co se tak m\u016f\u017ee st\u00e1t. U\u017e p\u0159edem v\u00edte, \u017ee, t\u0159eba v\u202fp\u0159\u00edpad\u011b KCD, m\u00e1te hru o st\u0159edov\u011bku, ve kter\u00e9 m\u016f\u017eete \u0161ermovat, jezdit na koni, pl\u00ed\u017eit se, vykr\u00e1dat kapsy a d\u011blat spoustu dal\u0161\u00edch v\u011bc\u00ed, a ty se zkr\u00e1tka ve va\u0161em p\u0159\u00edb\u011bhu mus\u00ed d\u00edt. Ob\u010das proto hled\u00e1te d\u016fvod, pro\u010d by m\u011bly postavy n\u011bjakou z\u202ft\u011bchto v\u011bc\u00ed d\u011blat, jindy v\u00edte, \u017ee chcete odvypr\u00e1v\u011bt zaj\u00edmav\u00fd p\u0159\u00edb\u011bh a p\u0159em\u00fd\u0161l\u00edte, jak do n\u011bj dostat trochu v\u00edc \u0161ermu nebo t\u0159eba kov\u00e1n\u00ed me\u010d\u016f.&nbsp;&nbsp;<\/p>\n\n\n\n<p>A kdy\u017e se v\u00e1m povede, \u017ee se ob\u011b slo\u017eky \u2013 p\u0159\u00edb\u011bh i hratelnost \u2013 dopl\u0148uj\u00ed, m\u00e1te vyhr\u00e1no!&nbsp;<\/p>\n\n\n\n<p>To je samoz\u0159ejm\u011b n\u011bco, co v\u00e1s film ani rozhlas tolik neu\u010d\u00ed, ale i s\u202ft\u00edm se m\u016f\u017eeme potkat, t\u0159eba skrze zad\u00e1n\u00ed jako: \u201eTento rok chceme uve\u0159ejnit n\u011bco o Bo\u017een\u011b N\u011bmcov\u00e9, nem\u00e1te n\u011bjak\u00fd p\u0159\u00edb\u011bh o n\u00ed?\u201c. &nbsp;<\/p>\n\n\n\n<p>Co ale vlastn\u011b na cel\u00e9m studiu RTDS pova\u017euji za nejp\u0159\u00ednosn\u011bj\u0161\u00ed pro mou pr\u00e1ci, nejsou n\u011bjak\u00e9 pou\u010dky o tom, jak napsat dialog, nebo vystav\u011bt drama. To si koneckonc\u016f m\u016f\u017ee ka\u017ed\u00fd n\u011bkde p\u0159e\u010d\u00edst. Asi nejv\u00edc si v\u00e1\u017e\u00edm t\u0159\u00ed v\u011bc\u00ed:&nbsp;<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>\u0160ir\u0161\u00ed p\u0159ehled a kontext rozhlasov\u00e9, filmov\u00e9 a televizn\u00ed tvorby<\/strong>, proto\u017ee kdy\u017e nev\u00edte, co u\u017e vzniklo, nev\u00edte, co v\u0161echno je vlastn\u011b mo\u017en\u00e9.&nbsp;<\/li>\n\n\n\n<li><strong>Kontakty a p\u0159\u00e1telstv\u00ed s\u202fostatn\u00edmi lidmi v\u202fnejr\u016fzn\u011bj\u0161\u00edch um\u011bleck\u00fdch oborech<\/strong>, proto\u017ee sebelep\u0161\u00ed sc\u00e9n\u00e1\u0159 z\u016fstane na pap\u00ed\u0159e, pokud ho ned\u00e1te n\u011bkomu, kdo z\u202fn\u011bj um\u00ed ud\u011blat n\u011bco v\u00edc.&nbsp;<\/li>\n\n\n\n<li><strong>Schopnost zahodit n\u011bco, co jsem vytvo\u0159il<\/strong>, proto\u017ee i kdy\u017e nap\u00ed\u0161ete ten nejlep\u0161\u00ed monolog um\u00edraj\u00edc\u00edho kr\u00e1le a jste si jisti, \u017ee nic lep\u0161\u00edho u\u017e nikdy nevyplod\u00edte, v\u202fleporelu \u201eKr\u00e1l\u00ed\u010dci z\u202fcukrkandlov\u00e9ho lesa,\u201c zkr\u00e1tka nem\u00e1 co d\u011blat.&nbsp;<\/li>\n<\/ol>\n\n\n\n<p><strong>Jak u\u017e jsme zm\u00ednili, tak ke Kingdom Come: Deliverance II jsi tvo\u0159il narativn\u00ed design v r\u00e1mci \u010dty\u0159\u010dlenn\u00e9ho t\u00fdmu. Jak\u00e1 byla n\u00e1pl\u0148 tv\u00e9 pr\u00e1ce?<\/strong>&nbsp;<\/p>\n\n\n\n<p>A jak jsem zm\u00ednil, t\u00fdm byl ve skute\u010dnosti v\u011bt\u0161\u00ed, ale te\u010f u\u017e k\u202fodpov\u011bdi\u2026&nbsp;<\/p>\n\n\n\n<p>Vlastn\u011b u\u017e jsme se j\u00ed trochu dotkli. M\u00fdm hlavn\u00edm \u00fakolem bylo vymyslet questy, nebo dle zad\u00e1n\u00ed \u201ev t\u00e9to \u010d\u00e1sti p\u0159\u00edb\u011bhu se stane to a to\u201c p\u0159ij\u00edt s\u202ft\u00edm, co tedy bude hr\u00e1\u010d doopravdy d\u011blat, s\u202fk\u00fdm bude mluvit, kdo bude st\u00e1t proti n\u011bmu, a co hr\u00e1\u010d dostane, kdy\u017e v\u0161echno spln\u00ed. &nbsp;Krom quest\u016f jsem se pak spole\u010dn\u011b s\u202fdal\u0161\u00edmi lidmi pod\u00edlel na v\u0161emo\u017en\u00fdch hl\u00e1\u0161k\u00e1ch, rozhovorech a klevet\u011bn\u00ed, kter\u00e9 m\u016f\u017ee hr\u00e1\u010d sly\u0161et v\u0161ude po sv\u011bt\u011b (od rozhovor\u016f prodava\u010dky se z\u00e1kaznic\u00ed, a\u017e po k\u00e1z\u00e1n\u00ed potuln\u00fdch mnich\u016f), nebo t\u0159eba na re\u017eii dabingu, editaci dialog\u016f, nebo psan\u00ed hern\u00edch knih, listin a dopis\u016f.<\/p>\n\n\n\n<p class=\"has-text-align-left\"><strong>A na z\u00e1v\u011br mo\u017en\u00e1 t\u011b\u017ek\u00e1, ale snad p\u0159\u00edjemn\u00e1 ot\u00e1zka \u2013 kdy\u017e se te\u010f pod\u00edv\u00e1\u0161 na ve\u0161kerou tu pr\u00e1ci, kter\u00e1 se do hry vlo\u017eila, na co jsi zp\u011btn\u011b nejv\u00edce py\u0161n\u00fd? Je to n\u011bjak\u00e1 konkr\u00e9tn\u00ed \u010d\u00e1st p\u0159\u00edb\u011bhu, quest nebo kus textu\u2026?<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"has-text-align-left\">Ur\u010dit\u011b by se toho na\u0161la spousta. Nejsp\u00ed\u0161 si za p\u00e1r dn\u00ed na n\u011bco vzpomenu a budu na sebe na\u0161tvan\u00fd, \u017ee jsem to nezm\u00ednil, ale jednodu\u0161e, co jsem vid\u011bl t\u0159eba u r\u016fzn\u00fdch fanou\u0161k\u016f zm\u00edn\u011bno, tak je t\u0159eba text troskovick\u00e9 kroniky (\u0159eknu jedin\u00e9 slovo: Zdeno!), quest o ztracen\u00e9 vodnick\u00e9 seke\u0159e, v\u00fdpomoc na questu s\u202fkum\u00e1ny, \u2026 Ale na co jsem opravdu docela py\u0161n\u00fd, tak jsou v\u0161emo\u017en\u00e9 b\u00e1sni\u010dky, p\u00edsni\u010dky a ver\u0161\u00ed\u010dky. Kv\u011btoslavova milostn\u00e1 b\u00e1se\u0148, b\u00e1snick\u00e1 sb\u00edrka pod postel\u00ed pana Pt\u00e1\u010dka, nebo t\u0159eba \u010desk\u00fd text p\u00edsn\u011b \u00f3da na Henryho.&nbsp;Mo\u017en\u00e1 jsem nezm\u00ednil \u017e\u00e1dnou hlubokou j\u00edmavou sc\u00e9nu, \u010di charakterovou studii, ale j\u00e1 m\u00e1m zkr\u00e1tka radost, kdy\u017e se hr\u00e1\u010di m\u016f\u017eou sm\u00e1t.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pro\u010d m\u00e1 smysl se zaposlouchat do k\u00e1z\u00e1n\u00ed potuln\u00e9ho mnicha ve videoh\u0159e? Jak pracuje narativn\u00ed design\u00e9r? A v \u010dem mu m\u016f\u017ee b\u00fdt u\u017eite\u010dn\u00e1 zku\u0161enost s dramaturgick\u00fdmi pl\u00e1ny ve\u0159ejnopr\u00e1vn\u00edch m\u00e9di\u00ed? S absolventem ateli\u00e9ru RTDS Vladim\u00edrem Mare\u010dkem, kter\u00fd se pod\u00edlel na Kingdom Come: Deliverance II ocen\u011bn\u00e9 BAFTA za nejlep\u0161\u00ed p\u0159\u00edb\u011bh, po\u0159\u00eddil rozhovor Vojt\u011bch Rikan. Za\u010dnu lehce oblig\u00e1tn\u011b \u2013 [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":7442,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[6,212],"tags":[],"class_list":["post-7438","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aktuality","category-rozhovor"],"acf":[],"_links":{"self":[{"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=\/wp\/v2\/posts\/7438","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7438"}],"version-history":[{"count":2,"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=\/wp\/v2\/posts\/7438\/revisions"}],"predecessor-version":[{"id":7445,"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=\/wp\/v2\/posts\/7438\/revisions\/7445"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=\/wp\/v2\/media\/7442"}],"wp:attachment":[{"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7438"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rtds.jamu.cz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}